![]() *Supported in select Pascal generation GPUs.Support for encoding 8192 × 8192 Content. Support for encoding 10-bit content generate a HEVC bit stream.Ĭapability to encode YUV 4:4:4 sequence and generate a HEVC bit stream.Ĭapability to provide CTB level motion vectors and intra/inter modes. Table 1 summarizes the capabilities of the NVENC hardware exposed through NVENCODE APIs and Table 2 lists the features exposed in Video Codec SDK 11.0.Ĭapability to encode YUV 4:2:0 sequence and generate a H.264-bit stream.Ĭapability to encode YUV 4:4:4 sequence and generate a H.264-bit stream.Ĭapability to provide macro-block level motion vectors and intra/inter modes.Ĭapability to use different reference framesĬapability to encode YUV 4:2:0 sequence and generate a HEVC bit stream. NVENCODE APIs provide the necessary knobs to utilize the hardware encoding capabilities. These operations are hardware accelerated by a dedicated block on GPU silicon die. It can also be used to generate motion vectors between two frames, which are useful for applications such as depth estimation, frame interpolation or encoding using other codecs not supported by NVENC. ![]() This includes motion estimation and mode decision, motion compensation and residual coding, and entropy coding. Next modified the hw_decode.NVENC can perform end-to-end encoding for H.264, HEVC 8-bit and HEVC 10-bit. This took about 3 times more time to decode same input.mp4 file compared to the time taken for ffmpeg command given above. We could achieve the decoding FPS as given in the NVIDIA decoder application notes.įollowing command gave us the clue: ffmpeg -i input.mp4 -f null /dev/nullįurther tried hw_decode.c sample given in ffmpeg/doc/examples folder. ![]() ![]() ![]()
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